Far Cry 3 Announcement + Bonus
Ubisoft has officially announced the development of the first person Far Cry 3, which are engaged in two studios: Ubisoft Shanghai and Ubisoft Massive.
You are assigned the role of a character named Jason Brody, and the events will again transfer to the tropical island. The following is a demonstration of the game from E3 2011.
(There was a Flash player, but since 2020, Flash has not been supported by browsers)
The best comments
Ubisoft announced the Far Cry 3 shooter on E3 2011. A tropical island is waiting for us again. The hero of the game Jason Brody (Jason Brody). The plot will depend on your actions.
The exit is scheduled for 2012 for PC, PS3 and Xbox 360. The game is created by Ubisoft Montreal when cooperation with Ubisoft Shanghai and Ubisoft Massive
There were several large pluses in the second headlight of Vegas Moose Casino the edge.
First: It was really nice to shoot from weapons. (It is strange that no one mentioned it = \) I remember the moments when I took tasks to hear 2-3 shots from a rabid gun, then a grenade explosion and a line of mp5. I hope in the third part of Ubisoft this was not lost.
Second: I don’t know how you are, but I liked to plan some tasks there there. I kicked barrels with fuel, climbed onto the rocks to study everything thoroughly, searched for deltaplanes to capture strategically advanced points and only then began to shred everyone. And if God forbid, the enemy will raise the alarm and begin to shoot me from all the trunks, then I booted and again began my quiet passage.
Third: graphic and technological component. Here is a realistic model of fire, all kinds of landscapes. And how do you like the water? It seems to me it is realized brilliantly.
But to the minuses, I would take only the first half of the game. Because in the second half there is a struggle of groupings in the city, the protection of the ship, a campaign during a sandstorm and t.d … only because of this I did not regret that I found the strength and decided to go through it until the end.
I would really like the Ubisoft in the third part to realize these advantages, diversifying the gameplay and adding several new features.
The second part was not bad. A little stupid system: “every enemy is for you”, but in general not bad. Just tons of fans were offended, that the case is not on the tropical island, but the hero is a sick mercenary.
Graphics at the level of cruise (or maybe better), and the headlights Territory 2 is optimized much better than him, high-quality animation, some kind of non-linearity, but still non-linearity. When immersed in the game, disadvantages are not felt
I do not rest on graphics, I liked the animation system more with pulled out of the body of bullets, knocking out the jammed cartridges and t.D. and t.p.
And explain to me what exactly the first part is more interesting
I will miss the dusty monochrome Africa ..
The graphics are far from the main thing. Yes, she is good, but the style of the picture is much more worried about me. In the second part, everything that surrounded you was a single world. Nothing was knocked out. With the brightness of the tropics, style and design is much more difficult to observe … The second part had its own unique face among the shooters. The third may not have it ..
And the plot. The second part, despite criticism, was very pleased with the plot, if you think about it. The concept of “there are no good ones here, there are no bad ones, but there are no good ones” was observed both by gameplay and the plot in which the main character killed both sides of the conflict, regarding their death only as a business. Shades of realism ..
+Music. The second part had a chic soundtrack. And in the gameplay shown, the third sound was … ordinary. Boring. Although, perhaps, the music is still not written, and the developers simply used what was at hand.
I agree with everything. This is one of the few modern games that is really nice to play at the maximum level of complexity. Most of the rest with increasing complexity begin enrage your unmotivated difficulties (and this is the worst that the game can cause). Far Cry 2, on the contrary, is revealed in full and beauty.
And in the editorial dead Redemshen, there is a wool of the moment when a beaten guy lies in front of you, and behind you people stand on him and say “Continue it or we will do it
Exactly. Almost the entire game will bend like this: “Go there, kill this/ destroy it. I go, destroy posts, get to the goal, and kill everyone. And so. And yet. And the whole game is so.”:(
Oh yes. It is at the maximum level of complexity that the entire potential of the tactical passage of the missions is revealed.
Well, I like people … Always the characters are not interesting and boring to play, you give them KAT scenes and cool characters, all the same, she is shit T.To. “The previous part was shit, and people on the stoves are not a participation, I am always on the rake of the namtuba Bueee”, what will happen in 5 years ..